/****************************************************************************** * * Copyright 2017 Xaptum, Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License * *****************************************************************************/ #include "rand_pool.h" void ecdaa_rand_pool_init(struct ecdaa_rand_pool *pool, size_t requested_size, void (*get_random)(void *buf, size_t buflen)) { // Fill our pool with randomness (will be replenished if needed) pool->size = requested_size>sizeof(pool->pool) ? sizeof(pool->pool) : requested_size; get_random(pool->pool, pool->size); pool->pool_ptr = pool->pool; pool->get_random = get_random; } uint8_t get_random_byte(struct ecdaa_rand_pool *pool) { if (pool->pool_ptr >= (pool->pool + pool->size)) { pool->get_random(pool->pool, pool->size); pool->pool_ptr = pool->pool; } pool->pool_ptr += 1; return *(pool->pool_ptr - 1); }